![]() On all of these I like to beef up the Gamma Input.Īnother route is to apply the "Scale2x" video filter, enable bilinear filtering. On more powerful devices (PC and Android) I like to use CRT Shaders like: On lower end devices (WiiU and SNES Classic) I use the options mentioned in conjunction with CRT Pi or BSNES Gamma Ramp with bilinear filtering and 720p NESGUY scanline overlays set to 70%. ![]() Take the Input Gamma and crank that up to 3.75. Reduce the 2 scanline options until they are off. This shader, along with the GTU-V50 shader does a tremendously awesome job of replicating the colors of a CRT television.Īnother shader that does this well is the CRT-Pi shader preset (found under CRT Shaders.) I take this preset and go into Shader Parameters: Under reshade, I select the "BSNES Gamma Ramp" shader (It's the LUT shader with a preset value of "32.") This works great with or without bilinear filtering. To me these more closely resemble the composite colors of the NES on a CRT. On any of the NES cores, I usually opt for one or two of FirebrandX's palettes, either Composite Direct or Smooth. (I do this because the raw colors can look garish by default.) This brings it closely to how it looked on the OG display. ![]() On the mGBA core I enable the GBA color correction option. Here are the two respective system options that remain consistent across all platforms for me: Shader selection hinges on what device I'm running Retroarch.
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